What will you leave for your successors?

What They Left for Us is an experimental "simulation" of the inter-generational effects of environmental degradation. Players make choices that can positively or negatively impact the environment, and then can share their world code to let other people deal with their problems!


Made for Experimental Game Design 2021 at RPI.

Owen Hey - Lead Programmer

Jay Idema - Programmer

Nick Maglio - Programmer, Lead Designer, and Bubble Artist

Dillon Nagele - Programmer and Sound Design

Jack Palumbo - Writer and Programmer

Larissa Truesdell - Environmental and UI Artist

'Melody of Nature' music by Zakhar Valaha


Download

Download
old_legacy_build.zip 12 MB

Comments

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Very cool!
The copy button didn't seem to work on the web version (I'm running chrome but I do have a couple of script blocking extensions so maybe one of those broke it?)

I appreciated how as the world got worse and worse fewer and fewer opportunities to improve your happiness came around, which felt pretty accurate (it also led to my favorite icon, birdwatching a dead bird). The worst I was able to get the world was EAJDEAAD, which, while perhaps there is a further destroyed world, does have the word deaad in it so I figured that was a good place to stop for anyone who wants to try continuing from where I left off. At the moment there are no positive opportunities to improve your life, but obviously there are still choices to be made to maybe recover the planet a bit! I'm signing off for now but hopefully I'll be able to try taking the world to its most positive extreme later.